As the Executive Director of the Center for Advanced Entertainment and Learning Technologies, Charles Palmer oversees the design and development of ventures in new and emerging technologies, serves as the Program Lead for the undergraduate Interactive Media program, is an adviser to the Learning Technology Masters of Science program, and coordinates the High School Gaming Academy. As an instructor, Professor Palmer mentors students on research projects in the fields of augmented and virtual reality, mobile computing, web application development, video production, desktop manufacturing (3d printing), motion graphics and interactive games.
As a technologist, author and international speaker, Professor Palmer lectures on virtual reality, 3d printing, gamification, interactive storytelling, and simulations linking learning and research to practical outcomes.
STEM is a term that has become increasingly popular in education when referring to this group of topics (Science, Technology, Engineering, Mathematics).
A solid STEM foundation is not only a foot in the door of the world’s fastest growing job market, but has become crucial for the future success of all students.